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	<title>Comments for Of Recordings</title>
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	<link>http://www.ofrecordings.com</link>
	<description>An unhealthy obsession with square waves.</description>
	<pubDate>Wed, 23 Jul 2008 19:42:29 +0000</pubDate>
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		<title>Comment on Curious branding decisions, me dept by Kevin</title>
		<link>http://www.ofrecordings.com/2008/07/04/curious-branding-decisions-me-dept/#comment-161</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=137#comment-161</guid>
		<description>I should say: I don't think *having* a handle is really, really stupid, just the particular one that I had.</description>
		<content:encoded><![CDATA[<p>I should say: I don&#8217;t think *having* a handle is really, really stupid, just the particular one that I had.</p>
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		<title>Comment on Curious branding decisions, me dept by Kevin</title>
		<link>http://www.ofrecordings.com/2008/07/04/curious-branding-decisions-me-dept/#comment-160</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=137#comment-160</guid>
		<description>Well, the real issue is, I do have a handle from my demo scene days, but now that I'm a grown-ass man, I think it's really, really stupid.</description>
		<content:encoded><![CDATA[<p>Well, the real issue is, I do have a handle from my demo scene days, but now that I&#8217;m a grown-ass man, I think it&#8217;s really, really stupid.</p>
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		<title>Comment on Curious branding decisions, me dept by n3wjack</title>
		<link>http://www.ofrecordings.com/2008/07/04/curious-branding-decisions-me-dept/#comment-156</link>
		<dc:creator>n3wjack</dc:creator>
		<pubDate>Wed, 09 Jul 2008 10:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=137#comment-156</guid>
		<description>Hmmm. Artists names in electronic music are mostly pseudonyms. Squarepusher, Aphex Twin, Technical Itch, you name it, it's probably fake.
To make things even worse, Buzz users are mainly geeks which have some foot somewhere in geek culture such as demo groups, gaming clans or hacking. All of these are also known to be using aliases extensively.

So I guess there lies the answer. We're just used to it. :)

And if someone recognizes a copyrighted sample they'll have a harder time suing us. :)</description>
		<content:encoded><![CDATA[<p>Hmmm. Artists names in electronic music are mostly pseudonyms. Squarepusher, Aphex Twin, Technical Itch, you name it, it&#8217;s probably fake.<br />
To make things even worse, Buzz users are mainly geeks which have some foot somewhere in geek culture such as demo groups, gaming clans or hacking. All of these are also known to be using aliases extensively.</p>
<p>So I guess there lies the answer. We&#8217;re just used to it. <img src='http://www.ofrecordings.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And if someone recognizes a copyrighted sample they&#8217;ll have a harder time suing us. <img src='http://www.ofrecordings.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on 60&#215;60 Buzz Compilation by Nic</title>
		<link>http://www.ofrecordings.com/2008/06/30/60x60-buzz-compilation/#comment-129</link>
		<dc:creator>Nic</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=135#comment-129</guid>
		<description>Great job mastering it!</description>
		<content:encoded><![CDATA[<p>Great job mastering it!</p>
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		<title>Comment on Curious branding decisions, Roland dept by Nic</title>
		<link>http://www.ofrecordings.com/2008/07/01/curious-branding-decisions-roland-dept/#comment-128</link>
		<dc:creator>Nic</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=136#comment-128</guid>
		<description>I got my father a Juno-D (the lowest-end of the Juno romplers) for some important occasion or other. It's definitely not the kind of gear you want to do serious recordings with but it has some very nice features for live performance.

First, it's light-weight, while still being solid construction. the keys feel very nice, not weighted at all but still with some tactile response that is both intuitive and not a strain on the muscles. Then there are all the surface controls, You've got knobs for cutoff, resonance, mix (between the two base samples that make an instrument). On top of that you've got the D-Beam (tm) which you can assign to anything (granted, this thing's mostly a gimmick, but whatever, it's one more control option). There's also split-keyboard capability and phrasing (hit one key and it makes a chord, fully programmable for each key, etc).

The sounds on the keyboard start off not particularly interesting, but the mere fact that you can combine two sounds to make your own instrument, combining that with EQ and other effects for each sound, you can create some interesting things with a little bit of sit-down programming (comes with librarian/editor software).

Also programmable are the instrument-category buttons. You can set the keyboard to "gig mode" and have a dozen favorite instruments at the ready.

So, that's just the Juno-D model, the runt of the litter. The price is low, the contruction is Gig-worthy, and you can make expressive stuff with it - not too bad.

Long verbiage spewed, I'm agreeing that they could have come up with another name for these new toys rather than stain the almighty JUNO.</description>
		<content:encoded><![CDATA[<p>I got my father a Juno-D (the lowest-end of the Juno romplers) for some important occasion or other. It&#8217;s definitely not the kind of gear you want to do serious recordings with but it has some very nice features for live performance.</p>
<p>First, it&#8217;s light-weight, while still being solid construction. the keys feel very nice, not weighted at all but still with some tactile response that is both intuitive and not a strain on the muscles. Then there are all the surface controls, You&#8217;ve got knobs for cutoff, resonance, mix (between the two base samples that make an instrument). On top of that you&#8217;ve got the D-Beam &#8482; which you can assign to anything (granted, this thing&#8217;s mostly a gimmick, but whatever, it&#8217;s one more control option). There&#8217;s also split-keyboard capability and phrasing (hit one key and it makes a chord, fully programmable for each key, etc).</p>
<p>The sounds on the keyboard start off not particularly interesting, but the mere fact that you can combine two sounds to make your own instrument, combining that with EQ and other effects for each sound, you can create some interesting things with a little bit of sit-down programming (comes with librarian/editor software).</p>
<p>Also programmable are the instrument-category buttons. You can set the keyboard to &#8220;gig mode&#8221; and have a dozen favorite instruments at the ready.</p>
<p>So, that&#8217;s just the Juno-D model, the runt of the litter. The price is low, the contruction is Gig-worthy, and you can make expressive stuff with it - not too bad.</p>
<p>Long verbiage spewed, I&#8217;m agreeing that they could have come up with another name for these new toys rather than stain the almighty JUNO.</p>
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		<title>Comment on Curious branding decisions, Roland dept by Kevin</title>
		<link>http://www.ofrecordings.com/2008/07/01/curious-branding-decisions-roland-dept/#comment-126</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=136#comment-126</guid>
		<description>That's Aaron in the video btw.</description>
		<content:encoded><![CDATA[<p>That&#8217;s Aaron in the video btw.</p>
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		<title>Comment on Curious branding decisions, Roland dept by Darius K.</title>
		<link>http://www.ofrecordings.com/2008/07/01/curious-branding-decisions-roland-dept/#comment-125</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Tue, 01 Jul 2008 19:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=136#comment-125</guid>
		<description>Wow, that "mad scientist" video is amazing.</description>
		<content:encoded><![CDATA[<p>Wow, that &#8220;mad scientist&#8221; video is amazing.</p>
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		<title>Comment on More on Phase by Darius K.</title>
		<link>http://www.ofrecordings.com/2008/06/24/more-on-phase/#comment-123</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Wed, 25 Jun 2008 14:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=129#comment-123</guid>
		<description>One of the genius things: when the algorithm is confused? Just throw some of the curvy line shit at you instead of straight-up beat matching.

Also, there's the whole meta-game of finding which songs on your iPod are the most fun to play.

A really fun thing to do is actually compose songs so that they make interesting patterns in Phase. Start with some minimal beats and sweeps and see what you get.</description>
		<content:encoded><![CDATA[<p>One of the genius things: when the algorithm is confused? Just throw some of the curvy line shit at you instead of straight-up beat matching.</p>
<p>Also, there&#8217;s the whole meta-game of finding which songs on your iPod are the most fun to play.</p>
<p>A really fun thing to do is actually compose songs so that they make interesting patterns in Phase. Start with some minimal beats and sweeps and see what you get.</p>
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		<title>Comment on Travel notes by Darius K.</title>
		<link>http://www.ofrecordings.com/2008/06/23/travel-notes/#comment-121</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Mon, 23 Jun 2008 21:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=128#comment-121</guid>
		<description>My pal Chris was lead designer on Phase--he gave a great talk on the development of the game at the local developers meeting I help run. Fun fact: they developed most of the DSP in MATLAB and ported it to C.</description>
		<content:encoded><![CDATA[<p>My pal Chris was lead designer on Phase&#8211;he gave a great talk on the development of the game at the local developers meeting I help run. Fun fact: they developed most of the DSP in MATLAB and ported it to C.</p>
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		<title>Comment on In honor of the Champions League final by aaron</title>
		<link>http://www.ofrecordings.com/2008/05/21/in-honor-of-the-champions-league-final/#comment-107</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Sun, 25 May 2008 15:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ofrecordings.com/?p=125#comment-107</guid>
		<description>no respect</description>
		<content:encoded><![CDATA[<p>no respect</p>
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